
Industry · Technology and Media
Media and Entertainment
Audiences, content spend and new revenue.
Who we serve
Broadcasters, content producers, streaming and OTT (over-the-top) platforms, publishers, and gaming and esports businesses. Audiences have fragmented and advertising money has moved to digital platforms.
Sectors
- Broadcasting and television
- Film and content production
- Streaming and OTT (over-the-top)
- Publishing
- Gaming and eSports
The agenda
What leadership teams are dealing with.
Streaming economics
Content spend, pricing, bundling and churn, and a credible path to profit for each service.
Content and rights
Commissioning, owning and licensing intellectual property across film, series, formats and games.
Advertising
First-party data, addressable advertising and measurement that advertisers will pay for.
Gaming and esports
Business models, venues, tournaments and partnerships in a sector many governments in the region are backing.
How we help
Where clients usually start.
Every service and capability is available to clients in Media and Entertainment. These four are where conversations usually begin.
Strategy and Corporate Finance
Choosing where to grow, and paying for it.
11 capabilitiesBrand, Marketing and Sales
Commercial growth you can measure.
12 capabilitiesTechnology and Digital
Technology choices judged on business results.
8 capabilitiesInnovation and Business Building
Building new businesses inside established ones.
4 capabilitiesWorking on a decision in Media and Entertainment?
Tell us what you are working on and what you need to decide.